The angle at which an object hits the ground will be dependent on the velocity vector, not the position vector.
That is
So the angle that it hits the ground at will be given by (draw the triangle out, the hypotenus will be the magnitude of the vector and the Opposite side will be equal to the magnitude of the k component)
EDIT: Added the image, didn't turn out to be what I wanted it to, but it shows it anyway.
EDIT2: Forgot to mention something.
Once you get the velocity vector, you will need to get the velocity vector at time t where it hits the ground, that would be when the k component is 0, then you sub in that t into the velocity vector. But in this case the velocity vector is not dependent on t, as it is moving with constant velocity, so it didn't matter in this situation, but it's just something I thought I would point out