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April 17, 2024, 04:52:40 am

Author Topic: Werewolf  (Read 209309 times)  Share 

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Erutepa

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Re: Werewolf
« Reply #555 on: September 03, 2019, 06:47:59 pm »
I will be playing again!
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SlowandSteady

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Re: Werewolf
« Reply #556 on: September 03, 2019, 06:58:49 pm »
We have enough to start 8)
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blueycan

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Re: Werewolf
« Reply #557 on: September 03, 2019, 07:02:31 pm »
 ;D

blasonduo

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Re: Werewolf
« Reply #558 on: September 03, 2019, 07:04:19 pm »
We have enough players to start! If you still want to join, feel free to!

I want everyone to be active in the game. In my opinion, getting allocated a villager role that can do nothing makes the game feel boring and out of your control, so I've tried to fix this by....

Introducing the updated roles!

Villager (Innocent) Roles:

*Lookout - Has the ability to watch a house of their choice and observe who enters that house. (eg blasonduo is the lookout and watches Poet's House. Katie,rinos is a medic and healed Poet that night. blasonduo would then receive "You watch katie,rinos enter your chosen house). They cannot see if the person leaves the house.

Best Friend - Visits another house at night, and can observe what happens to that person. (Ie The "friend" you visited was healed by a medic and hypnotised by hypnotist!). If a werewolf visits your visited house, you will NOT die

Tracker - Tracks one villager at night to see if they leave their house and if they travelled a long or short distance. (eg blasonduo DID leave this house last night, he wasn't out for long, so he must've visited a house nearby).

Vigilante - Has the ability to murder a player at night at their discretion. If who they attack is NOT either a werewolf or a joker, a mysterious force will kill them the next night. If they do attack a werewolf or joker, they continue to live. The vigilante can only attack once. If controlled by a hypnotist, they WILL shoot, however they will not die by the mysterious force.

*Medic - Every night can choose 1 player to heal. If the medic's target was attacked, they will not die AND will get notified that they were saved. The medic can self heal only once.

*Seer - Has the ability to choose a player to investigate each night. They will see 3 roles; 2 innocent roles, 1 evil role, (picked at random) one of them will be their true role. (eg blasonduo is a medic and is investigated, the seer will see blasonduo as Tracker, Medic, Necromancer) The Joker will be considered as one of the innocent roles.

Psychic - Everynight they are alive, the GM will give them 2 names. At least 1 of them WILL be an innocent villager. The Joker will be considered an innocent villager.

Security Guard - Ability to block a house, meaning no one can visit that house, and the villager in that house cannot leave. If the security guard blocks the attacking werewolf's house, they will die. If the werewolf attacks the blocked house, the security guard will die instead. If the security guard dies, the town will be told at which house they died at. If a villager has their action interrupted by the security guard, they will be notified. The security guard will not know who they interrupted. The security guard may now allow the villager they are protecting to still act their role, this is up to the security guard.

Nitwit - If the Nitwit visits, they will stop any action that house was doing (if it's the attack werewolf, they will die).

Overprepared tourist - Has the ability to protect themselves for 2 nights. If attacked when using their protection, they will NOT die. They will get notified if they were attacked. If they use their protection and were not attacked, they still lose the protection.


Werewolves (Evil) Roles:

There will be 3 werewolves, 1 attack and 2 support. If the attack werewolf dies, the one of the support werewolves become the new attacker, but with no benefits.

Attack Werewolf Roles:

Brute - When they kill a villager, they brutalise them so badly that its hard to distinguish between 3 roles. (eg: blasonduo was BRUTALLY murdered last night. It is hard to distinguish their role, but they were either the medic, seer OR the lookout). Medics still successfully heal a brute's attack. Brutes will be told the villager's role

Assassin - So stealthy that the lookout, tracker or security guard can't see them move. Kills without needing to go the villager's house at night. Assassins can still kill their targetted house even if the security guard was protecting that house. Medics still successfully heal an assassin's attack

Faker - Will attack a chosen house, but also get to visit an additional house. The second house will not get attacked. (eg blasonduo is the Faker, they choose to attack Poet and visit katie,rinos. Poet will die, katie,rinos will not. The lookout will see blasonduo if they pick to investigate either Poet or katie,rinos. The best friend, if visiting katie,rinos will see blasonduo as a "Nitwit".

Support Werewolf Roles:

Hypnotist - Has the ability to control a villager's mind at night, forcing them to act that action instead. (eg Poet, the medic wants to heal blasonduo, but the hypnotist controls Poet into katie,rinos meaning Poet will heal katie,rinos that night instead) The person hypnotised WILL know that they were hypnotised. The hypnotist is the only role that can force non-visiting roles to visit other houses (although nothing will happen)

Illusionist - Has the ability to play tricks on a villager, giving the villager false information. (eg the lookout will see additional people that did not actually visit or the seer saw roles incorrectly) The villager will NOT know if what they saw was real or not (unless they can figure it out :) ). The illusionist cannot make a villager unsee an action, only add an action. (eg if the Lookout watches a villager enter a house, it can't make it seem like that villager didn't enter, only make a second villager enter)

Necromancer - Can "revive" a dead player for a night and use the dead villager's ability for the night. The necromancer can only use each dead player twice.

Seer's Evil Twin - Has the exact same role as the seer, but is evil :) they are also better at their job, so they can identify a villager's role with 100% accuracy


Chaotic (Neutral) Roles:

*Joker - Wants to get lynched. If successful they will win. In addition, they can haunt a player that voted off the joker for the rest of the game. Haunting a player will cause them to act randomly at night (eg blasonduo is a medic that voted out the joker and is now haunted. For the rest of the game, blasonduo will heal a random person out of their control. They will know they have been haunted). The joker has Night 1 immunity.

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As you can tell, there are more roles than positions, meaning not all roles will be in the game and it is up to you to figure which ones are not in the game. This will be randomised. All roles with an "*" will ALWAYS be in the game.

Each Day/Night phase will last 24 hours:

Night Phase:

Every player will have 24 hours to send me in PM what they intend to do each night You have the ability to do nothing as ANY role, but you still MUST tell me you intend to do nothing. If someone does not message me, when the day phase starts, I will state this. (eg blasonduo is AFK and did not do their task) When the day Phase begins, I will tell the players relevant information.

All PM's must be sent to me by 10pm on the relevant night phases

Day Phase:

First thing will happen will be a recount of the last night (ie who died, or who was saved) Their role will be revealed (unless there is a brute)

This is the voting phase. For a successful lynch to occur, the player must get at least 51% of the votes. Once it hits 10pm on the given day, all voted are locked, and the votes will be tallied and the night phase starts. Lynched players will have their roles revealed. "No votes" can be cast, where a player decides there is not enough evidence to lynch someone. If no player gets more than 50% of the votes, the day will count as a "no vote".

The death of a player

If a player dies, they can continue on the conversation, but must use this colour to show they have died. Additionally, a dead player CAN NOT reveal information they did not share before they died, but they can continue on with the conversation :)

---------------------------------------------------

Finally, I am trying something VERY new. This may be very unbalanced, and some of this may be confusing. If you have any questions about any of this, please ask away. If you think something is flawed or bad, let me know too!

If there isn't any problem. ANville will begin......:

Wednesday 4th September at 10pm, we will start on a night phase. Roles will be given out earlier.
« Last Edit: September 08, 2019, 11:39:36 am by blasonduo »
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blueycan

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Re: Werewolf
« Reply #559 on: September 03, 2019, 07:07:12 pm »
yyyeeeEEeSsSSSS

Bri MT

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Re: Werewolf
« Reply #560 on: September 03, 2019, 07:19:50 pm »
I'm down :)

J_Rho

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Re: Werewolf
« Reply #561 on: September 04, 2019, 08:47:03 am »
Can I play!!!!????
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blasonduo

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Re: Werewolf
« Reply #562 on: September 04, 2019, 10:19:03 am »
2018: UNSW B science (physics)/B education

Kicking myself into gear

HSC Physics Topics 1 & 2 Exam!

blasonduo

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Re: Werewolf
« Reply #563 on: September 04, 2019, 11:59:45 am »
The sun sets over ANville

The town thought they were safe, the werewolves were defeated! Little did they know that a storm was brewing, and with a bolt of lightning, everything changed. The dead; alive. Some bodies began to morph into different people, and everyone's brain felt like it was twisting and turning, as if they were learning new professions, and maybe developing a newfound evil..... Was the town just a game for the gods? Time to find out.....


This is the current map of the town, this will be helpful for the tracker (if we even have one ;) ) and helpful as the town progresses
Spoiler

Roles were randomly assigned. Not all roles are in this game.

The users playing are as follows:
PhoenixxFire
Poet
fun_jirachi
SlowandSteady
Owlbird83
katie,rinos
jeydanaazli
laura_
Erutepa
Loren_T
Bri MT
J_Rho

The roles are:
8 Villagers
1 Joker
3 Werewolves

Some housekeeping rules

- Do not delete your posts. You can edit posts and add things, but you can't remove anything (Editing is fine)

- Do not share PMs under any circumstances

We are currently in Night Phase, I need everyone's night actions by the 5th September at 10pm

Goodluck Town.


2018: UNSW B science (physics)/B education

Kicking myself into gear

HSC Physics Topics 1 & 2 Exam!

RuiAce

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Re: Werewolf
« Reply #564 on: September 04, 2019, 12:22:57 pm »
Woohoo time to eat more popcorn.

caffinatedloz

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Re: Werewolf
« Reply #565 on: September 04, 2019, 04:10:37 pm »
Woo! Villagers unite, it's time to save ANVille!!

PhoenixxFire

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Re: Werewolf
« Reply #566 on: September 04, 2019, 04:12:59 pm »
Woo! Villagers unite, it's time to save ANVille!!
You seem awfully keen on convincing everyone you’re a villager, is it perhaps because you are a werewolf and do not want to be found out?
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caffinatedloz

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Re: Werewolf
« Reply #567 on: September 04, 2019, 04:14:01 pm »
Your immediate questioning makes me wonder whether you are the werewolf in our midst...

PhoenixxFire

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Re: Werewolf
« Reply #568 on: September 04, 2019, 04:20:20 pm »
Your immediate questioning makes me wonder whether you are the werewolf in our midst...
First you suspiciously claim that you’re a villager and now you accuse me...the plot thickens.
2019: B. Environment and Sustainability/B. Science @ ANU
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caffinatedloz

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Re: Werewolf
« Reply #569 on: September 04, 2019, 04:22:09 pm »
That is exactly what you have done! After the end of the Night Phase, I will be able to prove I am a villager.