Login

Welcome, Guest. Please login or register.

April 19, 2024, 01:19:13 am

Author Topic: Werewolf  (Read 209437 times)  Share 

0 Members and 2 Guests are viewing this topic.

blasonduo

  • Moderator
  • Forum Obsessive
  • *****
  • Posts: 405
  • Schrodinger waved while Heisenberg didn't?
Re: Werewolf
« Reply #300 on: August 20, 2019, 07:50:15 pm »
Can I play???!!!

Only criteria here is that you need to be active. So of course, you can! :))
2018: UNSW B science (physics)/B education

Kicking myself into gear

HSC Physics Topics 1 & 2 Exam!

SlowandSteady

  • MOTM: JULY 2019
  • Trendsetter
  • **
  • Posts: 179
Re: Werewolf
« Reply #301 on: August 20, 2019, 08:24:30 pm »
Count me in as well :) (Flips to page 1 to see what I'm getting into)
QCE Class of 2023 :D

blasonduo

  • Moderator
  • Forum Obsessive
  • *****
  • Posts: 405
  • Schrodinger waved while Heisenberg didn't?
Re: Werewolf
« Reply #302 on: August 20, 2019, 08:27:58 pm »
Count me in as well :) (Flips to page 1 to see what I'm getting into)

Done!

We need one more before we kick things off! :D
2018: UNSW B science (physics)/B education

Kicking myself into gear

HSC Physics Topics 1 & 2 Exam!

avocadinq

  • MOTM: FEB 19
  • Forum Regular
  • **
  • Posts: 92
Re: Werewolf
« Reply #303 on: August 20, 2019, 08:56:10 pm »
Count me in also!
HSC 2019 | chemistry, english advanced, mathematics, mathematics ext 1, modern history and legal studies
For more study inspiration, check out my studygram! @quadrtics

blasonduo

  • Moderator
  • Forum Obsessive
  • *****
  • Posts: 405
  • Schrodinger waved while Heisenberg didn't?
Re: Werewolf
« Reply #304 on: August 20, 2019, 10:05:57 pm »
We have enough players to start! If you still want to join, feel free to!

I want everyone to be active in the game. In my opinion, getting allocated a villager role that can do nothing makes the game feel boring and out of your control, so I've tried to fix this by....

Introducing the brand new roles!

Villager (Innocent) Roles:

*Lookout - Has the ability to watch a house of their choice and observe who enters that house. (eg blasonduo is the lookout and watches Poet's House. Katie,rinos is a medic and healed Poet that night. blasonduo would then receive "You watch katie,rinos enter your chosen house)

Best Friend - Visits another house at night, and can observe what happens to that person. (Ie The "friend" you visited was healed by a medic and hypnotised by hypnotist!)

Tracker - Tracks one villager at night to see if they leave their house and if they travelled a long or short distance. (eg blasonduo DID leave this house last night, he wasn't out for long, so he must've visited a house nearby).

Vigilante - Has the ability to murder a player at night at their discretion. If who they attack is NOT either a werewolf or a joker, a mysterious force will kill them the next night. If they do attack a werewolf or joker, they continue to live. The vigilante can only attack once. If controlled by a hypnotist, they WILL shoot, however they will not die by the mysterious force.

*Medic - Every night can choose 1 player to heal. If the medic's target was attacked, they will not die AND will get notified that they were saved. The medic can self heal only once.

*Seer - Has the ability to choose a player to investigate each night. They will see 3 roles; 2 innocent roles, 1 evil role, (picked at random) one of them will be their true role. (eg blasonduo is a medic and is investigated, the seer will see blasonduo as Tracker, Medic, Necromancer)

Psychic - Everynight they are alive, the GM will give them 2 names. At least 1 of them WILL be an innocent villager. The Joker will be considered an innocent villager.

Security Guard - Ability to block a house, meaning no one can visit that house, and the villager in that house cannot leave. If the security guard blocks the attacking werewolf's house, they will die. If the werewolf attacks the blocked house, the security guard will die instead. If the security guard dies, the town will be told at which house they died at. If a villager has their action interrupted by the security guard, they will be notified. The security guard will not know who they interrupted.

*Nitwit - Has to visit a house at night, but will do nothing at the house.

Overprepared tourist - Has the ability to protect themselves for 2 nights. If attacked when using their protection, they will NOT die. They will get notified if they were attacked. If they use their protection and were not attacked, they still lose the protection.


Werewolves (Evil) Roles:

There will be 2 or 3 werewolves, 1 attack and 1 or 2 support. If the attack werewolf dies, the support werewolf becomes the new attacker, but with no benefits.

Attack Werewolf Roles:

Brute - When they kill a villager, they brutalise them so badly that its hard to distinguish between 2 roles. (eg: blasonduo was BRUTALLY murdered last night. It is hard to distinguish their role, but they were either the medic OR the lookout). Medics still successfully heal a brute's attack. Brutes will be told the villager's role

Assassin - So stealthy that the lookout, tracker or security guard can't see them move. Kills without needing to go the villager's house at night. Assassins can still kill their targetted house even if the security guard was protecting that house. Medics still successfully heal an assassin's attack

Faker - Will attack a chosen house, but also get to visit an additional house. The second house will not get attacked. (eg blasonduo is the Faker, they choose to attack Poet and visit katie,rinos. Poet will die, katie,rinos will not. The lookout will see blasonduo if they pick to investigate either Poet or katie,rinos. The best friend, if visiting katie,rinos will see blasonduo as a "Nitwit".

Support Werewolf Roles:

Hypnotist - Has the ability to control a villager's mind at night, forcing them to act that action instead. (eg Poet, the medic wants to heal blasonduo, but the hypnotist controls Poet into katie,rinos meaning Poet will heal katie,rinos that night instead) The person hypnotised WILL know that they were hypnotised

Illusionist - Has the ability to play tricks on a villager, giving the villager false information. (eg the lookout will see additional people that did not actually visit or the seer saw roles incorrectly) The villager will NOT know if what they saw was real or not (unless they can figure it out :) ). The illusionist cannot make a villager unsee an action, only add an action. (eg if the Lookout watches a villager enter a house, it can't make it seem like that villager didn't enter, only make a second villager enter)

Necromancer - Can "revive" a dead player for a night and use the dead villager's ability for the night. The necromancer can only use each dead player once.

Seer's Evil Twin - Has the exact same role as the seer, but is evil :) they are also better at their job, so they can identify a villager's role with 100% accuracy


Chaotic (Neutral) Roles:

*Joker - Wants to get lynched. If successful they will win. In addition, they can haunt a player that voted off the joker for the rest of the game. Haunting a player will cause them to act randomly at night (eg blasonduo is a medic that voted out the joker and is now haunted. For the rest of the game, blasonduo will heal a random person out of their control. They will know they have been haunted)

-------------------------------------------------------------------------------------------------------------

As you can tell, there are more roles than positions, meaning not all roles will be in the game and it is up to you to figure which ones are not in the game. This will be randomised. All roles with an "*" will ALWAYS be in the game.

Each Day/Night phase will last 24 hours:

Night Phase:

Every player will have 24 hours to send me in PM what they intend to do each night You have the ability to do nothing as ANY role, but you still MUST tell me you intend to do nothing. If someone does not message me, when the day phase starts, I will state this. (eg blasonduo is AFK and did not do their task) When the day Phase begins, I will tell the players relevant information.

All PM's must be sent to me by 10pm on the relevant night phases

Day Phase:

First thing will happen will be a recount of the last night (ie who died, or who was saved) Their role will be revealed (unless there is a brute)

This is the voting phase. For a successful lynch to occur, the player must get at least 50% of the votes. Once it hits 10pm on the given day, all voted are locked, and the votes will be tallied and the night phase starts. Lynched players will have their roles revealed. "No votes" can be cast, where a player decides there is not enough evidence to lynch someone. If no player gets more than 50% of the votes, the day will count as a "no vote".

The death of a player

If a player dies, they can continue on the conversation, but must use this colour to show they have died. Additionally, a dead player CAN NOT reveal information they did not share before they died, but they can continue on with the conversation :)

---------------------------------------------------

Finally, I am trying something VERY new. This may be very unbalanced, and some of this may be confusing. If you have any questions about any of this, please ask away. If you think something is flawed or bad, let me know too!

This'll probably look really complicated, and sorry for that. Hopefully, I can get this to work, so I've given 2 days to ask questions to clear anything up.

If there isn't any problem. ANville will begin......:

Thursday 22nd August at 10pm, we will start on a night phase. Roles will be given out earlier at around 5pm.
« Last Edit: August 26, 2019, 12:51:15 pm by blasonduo »
2018: UNSW B science (physics)/B education

Kicking myself into gear

HSC Physics Topics 1 & 2 Exam!

S200

  • Part of the furniture
  • *****
  • Posts: 1108
  • Yeah well that happened...
Re: Werewolf
« Reply #305 on: August 20, 2019, 10:31:08 pm »
Count me in :D
Carpe Vinum

\(\LaTeX\) - \(e^{\pi i }\)
#ThanksRui! - #Rui\(^2\) - #Jamon10000

5233718311 :D

Erutepa

  • VIC MVP - 2019
  • Forum Leader
  • ****
  • Posts: 721
  • evenin'
Re: Werewolf
« Reply #306 on: August 21, 2019, 08:16:46 am »
-snip-
Amazing!
Like the idea to remove the plain old villager roles. I'm interested to see how it works out.
« Last Edit: August 21, 2019, 09:10:09 pm by Erutepa »
Qualifications
 > Have counted to 227
 > Can draw really good spiders
 > 2 Poet points
 > 6.5 insanipi points
 > 1 Bri MT point

Poet

  • MOTM: JUN 18
  • Part of the furniture
  • *****
  • Posts: 1612
  • Love. ~she/they
Re: Werewolf
« Reply #307 on: August 21, 2019, 01:44:36 pm »
/snip/

Damn I would upvote this if I could
Thoughts are only thoughts.
They are not you. You do belong to yourself,
even when your thoughts don't.

Dealing with Year 12 - Put Your Mental Health at the Forefront
A Little Guide to Healthy Eating

Joseph41

  • Administrator
  • Great Wonder of ATAR Notes
  • *****
  • Posts: 10823
Re: Werewolf
« Reply #308 on: August 21, 2019, 02:07:01 pm »
Damn I would upvote this if I could

Yep, I'm excited to see how it plays out. ;D

Oxford comma, Garamond, Avett Brothers, Orla Gartland enthusiast.

blueycan

  • MOTM: AUG 19
  • Forum Obsessive
  • ***
  • Posts: 358
  • she/her
Re: Werewolf
« Reply #309 on: August 21, 2019, 06:21:57 pm »
Lets say I want to, for example, heal someone, I PM you before 10 for the action to happen at night?
I used to love Town Of Salem so this is a major flashback !!!
So excited!

blasonduo

  • Moderator
  • Forum Obsessive
  • *****
  • Posts: 405
  • Schrodinger waved while Heisenberg didn't?
Re: Werewolf
« Reply #310 on: August 21, 2019, 06:28:41 pm »
Lets say I want to, for example, heal someone, I PM you before 10 for the action to happen at night?
I used to love Town Of Salem so this is a major flashback !!!
So excited!

Yep! Assuming you are chosen to be the medic, that is ;)

Basically, everyone will have 24 hours message me. Once it hits 10pm, I will then sort out what actually happened, and by 11pm, I will send everyone their relevant information for that night and change it to the day phase. Where everyone then has 23 hours to cast a vote. The cycle continues until we have a winner.
2018: UNSW B science (physics)/B education

Kicking myself into gear

HSC Physics Topics 1 & 2 Exam!

blasonduo

  • Moderator
  • Forum Obsessive
  • *****
  • Posts: 405
  • Schrodinger waved while Heisenberg didn't?
Re: Werewolf
« Reply #311 on: August 22, 2019, 03:48:50 pm »
The sun sets over ANville

The town has been peaceful for the last couple of months... maybe a bit too peaceful. Either way, the villagers have spent this time perfecting their skills, developing useful hobbies, and defence tactics in case of another werewolf attack. They know that no mysterious force will keep them safe this time, it's do or die.

The villagers think they're safe, how could a werewolf possibly go unnoticed with all these devious plans they had in mind? Little did they know that the werewolves have been living with them for months and also have enhanced their attack style, to be even more stealthy, and maybe... even outsmart them....

Tonight was the night they struck... and they struck hard.

This is the current map of the town, this will be helpful for the tracker (if we even have one ;) ) and helpful as the town progresses
Spoiler

Roles were randomly assigned. Not all roles are in this game.

The users playing are as follows:
katie,rinos
Poet
Erutepa
Owlbird83
fun_jirachi
insanipi
PhoenixxFire
jeydanaazli
SlowandSteady
avocadinq
S200

The roles are:
8 Villagers
1 Joker
2 Werewolves (starting with 2 because 3 might be a little tough, but change in later games)


We are currently in Night Phase, I need everyone's night actions by the 23rd August at 10pm

Goodluck Town.


2018: UNSW B science (physics)/B education

Kicking myself into gear

HSC Physics Topics 1 & 2 Exam!

SlowandSteady

  • MOTM: JULY 2019
  • Trendsetter
  • **
  • Posts: 179
Re: Werewolf
« Reply #312 on: August 22, 2019, 05:04:26 pm »
Let's use the skills we've honed to put an end to those dastardly werewolves :D
QCE Class of 2023 :D

Poet

  • MOTM: JUN 18
  • Part of the furniture
  • *****
  • Posts: 1612
  • Love. ~she/they
Re: Werewolf
« Reply #313 on: August 22, 2019, 05:32:28 pm »
Let's use the skills we've honed to put an end to those dastardly werewolves :D

Woooohoo!
Its been so long, I am unbelievably keen to play with y'all! Let's goooooo
Thoughts are only thoughts.
They are not you. You do belong to yourself,
even when your thoughts don't.

Dealing with Year 12 - Put Your Mental Health at the Forefront
A Little Guide to Healthy Eating

SlowandSteady

  • MOTM: JULY 2019
  • Trendsetter
  • **
  • Posts: 179
Re: Werewolf
« Reply #314 on: August 22, 2019, 06:12:37 pm »
Woooohoo!
Hmm, I swear I just heard a howl in the distance 🤔
QCE Class of 2023 :D